Just wanted to say that Merchant Commander is going to enter Alpha testing very soon (next week, latest). The game is nearly “feature complete” for the initial launch phase, so it’s time to test for a few weeks while I fix bugs, polish up user interfaces, and add as much content as possible.
If you’d like to play, feel free… but remember that it’s Alpha. That means lots of bugs, ugly placeholder art, no audio, server down time, and world resets (you start from scratch). I’ll be limiting how many concurrent players can be on at a time, but gradually I’ll increase that. So, if you find that the server is full, just try back a bit later. If you are hardy enough to tolerate those caveats, I welcome you!
Meanwhile, if you want to keep up with my progress, please “like” Merchant Commander on Facebook since that’s where most of the announcements and activity will be focused.
I appreciate each and every person who supports my project. It ain’t easy building a game like this alone! It helps to know that somebody out there in the big, wide world is paying attention. 😉