Category Archives: Announcements

Oil Spill Hero features dolphin technology and one-button fun

Oil Spill Hero is the next game I will release. It’s decidedly simple, and requires only one button. I could probably make a few games based on this central mechanic of “rise, descend over a scrolling level.” There’s a surprising … Continue reading

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There’s a whole Galaxy of Swine out there, you know.

Yeah, so, I’ve got something brewing here. It’s a small project, but it’s a lot of fun, and it’s coming to a web browser near you pretty soon. That is all.

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Merchant Commander early Alpha test is live–only for the brave!

You can now play a very early in-progress Merchant Commander on Facebook. Huge caveat, though: it’s very incomplete and rough. It will change rapidly for a while. Holidays will slow me down some, but what I mean is that it … Continue reading

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Merchant Commander alpha testing to begin soon

Howdy, y’all. Just wanted to say that Merchant Commander is going to enter Alpha testing very soon (next week, latest). The game is nearly “feature complete” for the initial launch phase, so it’s time to test for a few weeks … Continue reading

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Pre-alpha testing has begun

For anyone who may be following my progress, I just wanted to announce that pre-alpha testing has begun with a small squad of very talented testers. You’re probably wondering, “What does pre-alpha mean?” In software development (as I understand and … Continue reading

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Sputtering to life: the beginning of a new venture.

Well, I’ve put the parts together, tightened the screws, polished up the paint, and am now putting coal into the boiler. That’s a slightly ridiculous metaphor for what I’ve been up to for the past year. I used to make … Continue reading

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