You can now play a very early in-progress Merchant Commander on Facebook. Huge caveat, though: it’s very incomplete and rough.
It will change rapidly for a while. Holidays will slow me down some, but what I mean is that it is not going to be stable for a while. Just don’t want anyone mad at me because the game is not what you expected.
For all the gory details, here’s the Merchant Commander Alpha testing page.
Just wanted to say that Merchant Commander is going to enter Alpha testing very soon (next week, latest). The game is nearly “feature complete” for the initial launch phase, so it’s time to test for a few weeks while I fix bugs, polish up user interfaces, and add as much content as possible.
If you’d like to play, feel free… but remember that it’s Alpha. That means lots of bugs, ugly placeholder art, no audio, server down time, and world resets (you start from scratch). I’ll be limiting how many concurrent players can be on at a time, but gradually I’ll increase that. So, if you find that the server is full, just try back a bit later. If you are hardy enough to tolerate those caveats, I welcome you!
Meanwhile, if you want to keep up with my progress, please “like” Merchant Commander on Facebook since that’s where most of the announcements and activity will be focused.
I appreciate each and every person who supports my project. It ain’t easy building a game like this alone! It helps to know that somebody out there in the big, wide world is paying attention. 😉
For anyone who may be following my progress, I just wanted to announce that pre-alpha testing has begun with a small squad of very talented testers. You’re probably wondering, “What does pre-alpha mean?”
In software development (as I understand and employ the terms), alpha means all of the game’s features are implemented but there isn’t much content yet (missions, characters, items, etc). Beta means that all the features and all of the content are completed, but not fully tested and debugged.
So, pre-alpha means that I’m not done with all of the features yet, there’s no content, but I still want to do technical testing of the game systems. It’s actually pretty boring to test, since there’s not much to do besides find out if you can crash the game or not.
But this is a pretty big milestone! Someone besides me has played the “game” now, and that’s exciting to me.
Stay tuned for more information about the game.
Well, I’ve put the parts together, tightened the screws, polished up the paint, and am now putting coal into the boiler. That’s a slightly ridiculous metaphor for what I’ve been up to for the past year.
I used to make games that you could download and install on your Windows computer. Now I make games that you can play in a web browser on any computer. Because downloadable games and web games are really different, with different business models, I decided to rename and re-launch my company to emphasize my new course.
Welcome to the christening of Otherwhere Gameworks!
If you don’t know, I’m building a game called Merchant Commander. It’s very close to initial testing, and it’s kind of close to a first release. Expect a lot more news about that. 😉
Here’s to exciting times ahead,