Author Archives: jason

It’s 2015? What happened to 2013? And 2014?

Being busy makes time fly! And shipping a bunch of games makes you learn a lot! I read over some older posts, and it almost seems like a different me. Not that I was stupid, just that my experience has … Continue reading

Add a comment. Posted in Catching My Breath.  

Creative play by the divine absolute.

Hmm.

2 Comments. Posted in Lila Dreams.  

It’s a new year, indeed.

One person’s crisis is another person’s opportunity. Now I want to dip my toe into something different. Stay tuned!

Add a comment. Posted in Prototyping.  

Walking on the Wild Side (or just from a side view, maybe)

In between making games at my day job, I’ve done quite a bit of prototyping and learning. Here are some things. I generally grab art from the interwebs, so thank you to those artists who put up their work for … Continue reading

Add a comment. Posted in Prototyping.  

This new, cool thing: NoSQL!

(Geek talk warning!) So I’m exploring some new technologies, and I think I found a great solution for horizontal scaling databases. I’ve known about NoSQL for a long time, but never actually worked with it until this year. Turns out, … Continue reading

Add a comment. Posted in Code Talk.  

How to wreck a game without really trying

Excerpt from The Game Archaeologist answers Asheron’s Call 2: The former dev: The techies at Turbine felt this was their last chance to create a new, better game engine. They had visions of their engine powering hundreds of different games … Continue reading

Add a comment. Posted in Code Talk.  

A game developer’s work is never done–and always changing

With Oil Spill Hero under my belt, this looks like the next thing on the list: I have discovered and (so far) completely adore Player.IO. I was gobsmacked when I researched it and realized what they’re offering. Naturally, I had … Continue reading

Add a comment. Posted in Dragoneer.  

Oil Spill Hero features dolphin technology and one-button fun

Oil Spill Hero is the next game I will release. It’s decidedly simple, and requires only one button. I could probably make a few games based on this central mechanic of “rise, descend over a scrolling level.” There’s a surprising … Continue reading

Add a comment. Posted in Announcements, Oil Spill Hero.  

There’s a whole Galaxy of Swine out there, you know.

Yeah, so, I’ve got something brewing here. It’s a small project, but it’s a lot of fun, and it’s coming to a web browser near you pretty soon. That is all.

Add a comment. Posted in Announcements, Galaxy of Swine, Production.  

And now for something not so completely different

I’ve decided to take a hiatus from Merchant Commander development for a couple of weeks (looks more like a couple of months now). For one, I’m researching some new Flash game engine libraries. I currently use PushButton Engine, but I’m … Continue reading

Add a comment. Posted in Production.